Episode 7: Paolo Delucia
Welcome to Behind the Pixels, an exclusive interview series that takes you on a captivating journey into the world of visual effects through the perspectives of our talented individuals. This week, we are delighted to highlight the 3D department with Paolo Delucia, our 3D Supervisor and generalist.
Could you briefly explain your position at UFX Studios?
I’m working as a 3D Supervisor and Generalist. The size of our studio allows me to manage a team while still being involved in creating visual effects. In 3D, we use software to model elements like people, environments, or vehicles. My personal favorite is working on environments like scenery and vegetation, capturing the essence of a forest or how animals behave. I think this ties back to my early studies in biology.
I first started doing 3D as a hobby alongside my studies, not knowing it could be a profession. Later, I went back to school to study visual effects at one of the first VFX programs in northern France, SUPINFO. I now have 23 years of experience, including 7 years at UFX Studios. Throughout my career, I’ve adopted a cross-disciplinary approach, taking an interest in all aspects of technology rather than specializing in just one area. It’s more fulfilling to be able to craft the entire image and have the flexibility to work on every part of a project.

What was the most significant highlight in your career ?
I would say my graduation film, called The Deserter. It won awards worldwide, including the Jury Prize at Siggraph, one of the most renowned festivals for VFX. Afterward, I had the opportunity to work in America, but I chose to stay in Europe, where I learned everything.
Have you noticed any changes within the VFX industry?
The spirit of the VFX industry hasn’t changed much — it’s still a balance between artistic vision and technical expertise. However, the methods have evolved significantly. Today, the process is less artisanal, which has actually reduced some of the pressure on artists, allowing for more focus on creativity.

What are the main challenges in your department?
I usually handle four projects simultaneously. A challenge we face is the time lag between sending our work to the client and getting feedback, so managing both the creative and client-facing sides is key. There’s a personal dimension to the work, but it’s also a commission, and you need to deliver what the client expects. Fortunately, most clients are interested to receive advice from us.
Our goal is realism. If it doesn’t look real, we haven’t done our job right. In fact, we have to work until people don’t notice our work at all. In a way, it’s trickery for a good cause. We start by observing the real world or studying video references, then we strive to reproduce that reality. It’s extremely gratifying to reveal that a train or environment was created entirely in 3D and see people’ surprised reactions.

What tips would you give to someone who wants to join UFX Studios?
Develop a cross-disciplinary mindset and take an interest in all aspects of the industry. A good sense of observation is crucial, and you should always be eager to learn. This is a passion-driven profession, so staying curious about new technologies and trends will help you thrive.